diff options
| -rw-r--r-- | picom.conf | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -7,7 +7,7 @@ # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # -shadow = false +shadow = false; #shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) @@ -91,7 +91,7 @@ shadow-exclude = [ # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # fading = false -fading = false +fading = false; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 @@ -120,7 +120,7 @@ fade-out-step = 0.03; # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -inactive-opacity = 1 +inactive-opacity = 1; #inactive-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) @@ -217,7 +217,7 @@ backend = "glx"; # Enable/disable VSync. # vsync = false -vsync = true +vsync = true; # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false @@ -248,7 +248,7 @@ detect-client-opacity = true; # try detecting this with X RandR extension. # # refresh-rate = 60 -refresh-rate = 0 +refresh-rate = 0; # Limit picom to repaint at most once every 1 / 'refresh_rate' second to # boost performance. This should not be used with @@ -268,7 +268,7 @@ refresh-rate = 0 # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # -unredir-if-possible = false +unredir-if-possible = false; # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 @@ -280,14 +280,14 @@ unredir-if-possible = false # in the same group focused at the same time. # # detect-transient = false -detect-transient = true +detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # detect-transient is enabled, too. # # detect-client-leader = false -detect-client-leader = true +detect-client-leader = true; # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. @@ -313,7 +313,7 @@ detect-client-leader = true # My tests show a 15% performance boost. Recommended. # # glx-no-stencil = false -glx-no-stencil = true +glx-no-stencil = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, @@ -328,7 +328,7 @@ glx-no-stencil = true # The opposing option is use-damage # # no-use-damage = false -use-damage = true +use-damage = true; # use-damage = false # Use X Sync fence to sync clients' draw calls, to make sure all draw @@ -336,7 +336,7 @@ use-damage = true # with GLX backend for some users. # # xrender-sync-fence = false -xrender-sync-fence = true +xrender-sync-fence = true; # GLX backend: Use specified GLSL fragment shader for rendering window contents. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` |
