[MAIN] ; Use this option to override the game resolution (-1|0|*). ResX = 0 ResY = 0 ; Set game aspect ratio (auto|4:3|5:4|16:9|*:*). ForceAspectRatio = auto ; Used to properly scale frontend textures, such as menu background or loading screens (auto|4:3|5:4|16:9|*:*). FrontendAspectRatio = auto ; Disable any FOV related fixes, it's not recommended (0|1). DontTouchFOV = 0 ; Use original FOV value during cutscenes (0|1). RestoreCutsceneFOV = 1 ; The settings below are used to scale parts of the game UI differently. ; If set to "0.0" original values will be used. HudWidthScale = 0.9 ; Original value is 1.0. HudHeightScale = 0.9 ; Original value is 1.0714285. RadarWidthScale = 0.0 ; Original value is 1.0. SubtitlesScale = 0.0 ; Original value is 1.0. [MISC] ; Same as in VCS PCE, cutscene border size will be adjusted to fit your resolution. On resolutions bigger than 16:9 vertical borders will be used. Note that you can enable or disable cutscene borders via 'WIDESCREEN'/'BORDERS' option in game menu (0|1). SmartCutsceneBorders = 0 ; Game will not freeze when focus is lost (only in windowed mode). AllowAltTabbingWithoutPausing = 0 ; Drawing 1px line at top and left sides of the screen to hide antialiasing bug(0|1|2). (2) creates 4 lines to make picture symmetrical. HideAABug = 2 ; Fixes vehicle lights coronas size. (0|1). SmallerVehicleCorona = 0 ; Remove vehicle light square. (0|1). NoLightSquare = 1 ; Enables antialiasing. Requires asi loader (max|0|*). ForceMultisamplingLevel = max ; Makes radar size same as in GTA IV (0|1). IVRadarScaling = 1 ; Replaces text shadow with outline (0|1|2). ReplaceTextShadowWithOutline = 2