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-rw-r--r--Extras/Fast Save Load/CREDITS.txt3
-rw-r--r--Extras/Fast Save Load/Directly loads your lastest save at launch the game, just like PS20
-rw-r--r--Extras/Fast Save Load/Extract inside the game folder0
-rw-r--r--Extras/Fast Save Load/scripts/III.VC.SA.SaveLoader.asibin684544 -> 0 bytes
-rw-r--r--Extras/Fast Save Load/scripts/III.VC.SA.SaveLoader.ini12
-rw-r--r--Extras/Lower Mouse Aim Sensitivity/CLEO/MouseAimSensi.csbin2383 -> 0 bytes
-rw-r--r--Extras/Lower Mouse Aim Sensitivity/Extract inside the game folder0
-rw-r--r--Extras/Original Sprint Animation/BACKUP/Extract inside the game folder0
-rw-r--r--Extras/Original Sprint Animation/BACKUP/anim/ped.ifpbin2312640 -> 0 bytes
-rw-r--r--Extras/Original Sprint Animation/Extract anim folder inside the game folder0
-rw-r--r--Extras/Original Sprint Animation/Not recommended, may cause mission glitches0
-rw-r--r--Extras/Original Sprint Animation/anim/ped.ifpbin2312380 -> 0 bytes
-rw-r--r--Extras/PlayStation Buttons/Extract inside the game folder0
-rw-r--r--Extras/PlayStation Buttons/scripts/GInputVC.ini108
-rw-r--r--Extras/SharpTrails/Disable blur when PS2 trails are enabled, loses some visual effects0
-rw-r--r--Extras/SharpTrails/Extract inside the game folder0
16 files changed, 0 insertions, 123 deletions
diff --git a/Extras/Fast Save Load/CREDITS.txt b/Extras/Fast Save Load/CREDITS.txt
deleted file mode 100644
index cc13983..0000000
--- a/Extras/Fast Save Load/CREDITS.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-by: ThirteenAG
-
-Link: https://gtaforums.com/topic/602025-iiivcsa-saveloader/ \ No newline at end of file
diff --git a/Extras/Fast Save Load/Directly loads your lastest save at launch the game, just like PS2 b/Extras/Fast Save Load/Directly loads your lastest save at launch the game, just like PS2
deleted file mode 100644
index e69de29..0000000
--- a/Extras/Fast Save Load/Directly loads your lastest save at launch the game, just like PS2
+++ /dev/null
diff --git a/Extras/Fast Save Load/Extract inside the game folder b/Extras/Fast Save Load/Extract inside the game folder
deleted file mode 100644
index e69de29..0000000
--- a/Extras/Fast Save Load/Extract inside the game folder
+++ /dev/null
diff --git a/Extras/Fast Save Load/scripts/III.VC.SA.SaveLoader.asi b/Extras/Fast Save Load/scripts/III.VC.SA.SaveLoader.asi
deleted file mode 100644
index 74cbb70..0000000
--- a/Extras/Fast Save Load/scripts/III.VC.SA.SaveLoader.asi
+++ /dev/null
Binary files differ
diff --git a/Extras/Fast Save Load/scripts/III.VC.SA.SaveLoader.ini b/Extras/Fast Save Load/scripts/III.VC.SA.SaveLoader.ini
deleted file mode 100644
index 593288f..0000000
--- a/Extras/Fast Save Load/scripts/III.VC.SA.SaveLoader.ini
+++ /dev/null
@@ -1,12 +0,0 @@
-[MAIN]
-LoadSlot = 0 // 0 - auto, 1-128 - available slots(8 shows ingame), 129 - new game. -1 - disable.
-SkipIntro = 0
-SkipOutro = 0 // Disables outro screen in VC.
-DisableLoadingScreens = 0 // Disables loadscreens in III and VC. Works also as fastloader in SA.
-CustomUserFilesDirectoryInGameDir = 0
-// user files will be stored in a specified directory, for example - 'save' (without quotes). Set to 0 to disable.
-
-[GTASnP.com]
-UploadSaves = 0 // When saving the game in 8th slot plugin will upload it to GTASnP.com and save the link here. You can continue the game while save is being uploaded.
-DownloadSaves = 0 // Loading save from 8th slot will result downloading it from GTASnP.com.
-CopyUrlToClipboard = 0 // After saving the game to 8th slot gtasnp link will be copied to clipboard.
diff --git a/Extras/Lower Mouse Aim Sensitivity/CLEO/MouseAimSensi.cs b/Extras/Lower Mouse Aim Sensitivity/CLEO/MouseAimSensi.cs
deleted file mode 100644
index 7e7dafa..0000000
--- a/Extras/Lower Mouse Aim Sensitivity/CLEO/MouseAimSensi.cs
+++ /dev/null
Binary files differ
diff --git a/Extras/Lower Mouse Aim Sensitivity/Extract inside the game folder b/Extras/Lower Mouse Aim Sensitivity/Extract inside the game folder
deleted file mode 100644
index e69de29..0000000
--- a/Extras/Lower Mouse Aim Sensitivity/Extract inside the game folder
+++ /dev/null
diff --git a/Extras/Original Sprint Animation/BACKUP/Extract inside the game folder b/Extras/Original Sprint Animation/BACKUP/Extract inside the game folder
deleted file mode 100644
index e69de29..0000000
--- a/Extras/Original Sprint Animation/BACKUP/Extract inside the game folder
+++ /dev/null
diff --git a/Extras/Original Sprint Animation/BACKUP/anim/ped.ifp b/Extras/Original Sprint Animation/BACKUP/anim/ped.ifp
deleted file mode 100644
index 2d81f51..0000000
--- a/Extras/Original Sprint Animation/BACKUP/anim/ped.ifp
+++ /dev/null
Binary files differ
diff --git a/Extras/Original Sprint Animation/Extract anim folder inside the game folder b/Extras/Original Sprint Animation/Extract anim folder inside the game folder
deleted file mode 100644
index e69de29..0000000
--- a/Extras/Original Sprint Animation/Extract anim folder inside the game folder
+++ /dev/null
diff --git a/Extras/Original Sprint Animation/Not recommended, may cause mission glitches b/Extras/Original Sprint Animation/Not recommended, may cause mission glitches
deleted file mode 100644
index e69de29..0000000
--- a/Extras/Original Sprint Animation/Not recommended, may cause mission glitches
+++ /dev/null
diff --git a/Extras/Original Sprint Animation/anim/ped.ifp b/Extras/Original Sprint Animation/anim/ped.ifp
deleted file mode 100644
index 89f84b9..0000000
--- a/Extras/Original Sprint Animation/anim/ped.ifp
+++ /dev/null
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diff --git a/Extras/PlayStation Buttons/Extract inside the game folder b/Extras/PlayStation Buttons/Extract inside the game folder
deleted file mode 100644
index e69de29..0000000
--- a/Extras/PlayStation Buttons/Extract inside the game folder
+++ /dev/null
diff --git a/Extras/PlayStation Buttons/scripts/GInputVC.ini b/Extras/PlayStation Buttons/scripts/GInputVC.ini
deleted file mode 100644
index 2b68772..0000000
--- a/Extras/PlayStation Buttons/scripts/GInputVC.ini
+++ /dev/null
@@ -1,108 +0,0 @@
-[GInput]
-; Well... you shouldn't ever really need this option, but if you're too lazy to drag
-; GInput out of your VC directory, you may disable it completely here
-Enable=1
-; Setting this to 0 won't stop the game from registering pad input when not in focus
-; Best to leave it enabled
-DisableOnFocusLost=1
-; This option will toggle vibration on/off
-Vibration=1
-; Enables cheat input from the pad - see docs/cheat_list_*.html for more info
-CheatsFromPad=1
-; This option will make the mod launch Steam Overlay menu by pressing Home/Guide
-; Takes no effect at all if game is not launched by Steam
-GuideLaunchesOverlay=0
-; This option alters some of the SCM scripts so they work properly with all GInput sets
-; It fixes Pizzaboy submissions, Martha's Mug Shot, some helps not appearing in IV
-; controls mode and makes several scripts aware of the Southpaw option
-; You should disable this option only when using SCM without stock Vice City missions
-ApplyMissionSpecificFixes=1
-; This options makes GInput alter GXT entries to reflect in-game keys correctly
-; Without this option, some help boxes (especially when using IV controls mode) will not show correct buttons
-ApplyGXTFixes=1
-; This option will replace XBOX pad buttons with PlayStation pad buttons
-PlayStationButtons=1
-; Global Sixaxis hack toggle - must be enabled for any Sixaxis features to work
-; Might cause crashes if used xinput1_3.dll doesn't match the one hacks were prepared for
-EnableSixaxisHack=0
-
-[Pad1]
-; This option will determine what controls set to use
-; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups
-ControlsSet=1
-; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option
-; so everything bound to left analog stick will be controlled by right analog stick and vice versa
-Southpaw=0
-; This option will allow SA style sniper zoom (R2/RT to zoom in, L2/LT to zoom out)
-; Option is ignored when IV style controls are enabled (ControlsSet=5)
-SAStyleSniperZoom=1
-; This option will switch analog sticks when aiming with a sniper
-; 0 makes right stick responsible for aiming & left stick responsible for zooming
-; 1 makes left stick responsible for aiming & right stick responsible for zooming
-; Takes effect only with IV style controls enabled (ControlsSet=5)
-SwapSticksDuringAiming=0
-; This option makes the game use pre-1.03 controls for looking left/right - binding right analog stick to
-; this action
-; Takes effect only with IV style controls enabled (ControlsSet=5)
-DrivebyWithAnalog=0
-; Enabling this option will modify right analog stick actions - Look Left, Look Right
-; and Look Behind will require holding R1/RB, whilst turret/hydraulics won't
-; With this option being disabled, you need to hold R1/RB to control turret and hydraulics
-; but not to look around
-; Takes effect only with IV style controls enabled (ControlsSet=5) and with pre-1.03 looking around
-; (DrivebyWithAnalog=1)
-HotkeyToDriveby=0
-; This option will invert view controls (1st person aiming and looking around)
-InvertLook=0
-
-; This option will invert left thumbstick X axis
-InvertLeftXAxis=0
-; This option will invert left thumbstick Y axis
-InvertLeftYAxis=0
-; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X)
-SwapLeftAxes=0
-
-; Changes the left stick deadzone - bigger value increases the deadzone
-LeftStickDeadzone=24
-; Changes the left stick sensitivity (in 0-200 range)
-; 0 makes the stick input fully cubic (lowest sensitivity)
-; 100 makes the stick input fully linear (default sensitivity)
-; 200 makes the stick input cubic root shaped (highest sensitivity)
-LeftStickSensitivity=100
-
-; This option will invert right thumbstick X axis
-InvertRightXAxis=0
-; This option will invert right thumbstick Y axis
-InvertRightYAxis=0
-; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X)
-SwapRightAxes=0
-
-; Changes the right stick deadzone - bigger value increases the deadzone
-RightStickDeadzone=27
-; Changes the left stick sensitivity (in 0-200 range)
-; 0 makes the stick input fully cubic (lowest sensitivity)
-; 100 makes the stick input fully linear (default sensitivity)
-; 200 makes the stick input cubic root shaped (highest sensitivity)
-RightStickSensitivity=100
-
-
-; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory
-
-; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity
-SixaxisSensitivity=150
-; Tilting the controller steers the car player is driving
-SixaxisCarSteering=0
-; Tilting the controller steers the bike player is riding
-; Also shifts weight forwards/backwards
-SixaxisBikeSteering=0
-; Tilting the controller steers the boat player is using
-SixaxisBoatSteering=0
-; Tilting the controller steers the helicopter player is flying
-SixaxisHeliSteering=0
-; Tilting the controller steers the plane player is flying
-SixaxisPlaneSteering=0
-
-; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to
-; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to
-; register a full button press, and so on
-FaceButtonsSensitivity=50 \ No newline at end of file
diff --git a/Extras/SharpTrails/Disable blur when PS2 trails are enabled, loses some visual effects b/Extras/SharpTrails/Disable blur when PS2 trails are enabled, loses some visual effects
deleted file mode 100644
index e69de29..0000000
--- a/Extras/SharpTrails/Disable blur when PS2 trails are enabled, loses some visual effects
+++ /dev/null
diff --git a/Extras/SharpTrails/Extract inside the game folder b/Extras/SharpTrails/Extract inside the game folder
deleted file mode 100644
index e69de29..0000000
--- a/Extras/SharpTrails/Extract inside the game folder
+++ /dev/null