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authorkj_sh6042026-05-25 10:44:37 -0400
committerkj_sh6042026-05-25 10:44:37 -0400
commite7ee12e7a41679ffdcae6499a6b9a3268c60b5bb (patch)
tree897af38c04485096aefb2ce824fb52871dc6eb05 /Extras/PlayStation Buttons
parent27764545a8e73349929bc9bae8390992a19830c9 (diff)
refactor: rename and deleteHEADmain
Diffstat (limited to 'Extras/PlayStation Buttons')
-rw-r--r--Extras/PlayStation Buttons/Extract inside the game folder0
-rw-r--r--Extras/PlayStation Buttons/scripts/GInputVC.ini108
2 files changed, 0 insertions, 108 deletions
diff --git a/Extras/PlayStation Buttons/Extract inside the game folder b/Extras/PlayStation Buttons/Extract inside the game folder
deleted file mode 100644
index e69de29..0000000
--- a/Extras/PlayStation Buttons/Extract inside the game folder
+++ /dev/null
diff --git a/Extras/PlayStation Buttons/scripts/GInputVC.ini b/Extras/PlayStation Buttons/scripts/GInputVC.ini
deleted file mode 100644
index 2b68772..0000000
--- a/Extras/PlayStation Buttons/scripts/GInputVC.ini
+++ /dev/null
@@ -1,108 +0,0 @@
-[GInput]
-; Well... you shouldn't ever really need this option, but if you're too lazy to drag
-; GInput out of your VC directory, you may disable it completely here
-Enable=1
-; Setting this to 0 won't stop the game from registering pad input when not in focus
-; Best to leave it enabled
-DisableOnFocusLost=1
-; This option will toggle vibration on/off
-Vibration=1
-; Enables cheat input from the pad - see docs/cheat_list_*.html for more info
-CheatsFromPad=1
-; This option will make the mod launch Steam Overlay menu by pressing Home/Guide
-; Takes no effect at all if game is not launched by Steam
-GuideLaunchesOverlay=0
-; This option alters some of the SCM scripts so they work properly with all GInput sets
-; It fixes Pizzaboy submissions, Martha's Mug Shot, some helps not appearing in IV
-; controls mode and makes several scripts aware of the Southpaw option
-; You should disable this option only when using SCM without stock Vice City missions
-ApplyMissionSpecificFixes=1
-; This options makes GInput alter GXT entries to reflect in-game keys correctly
-; Without this option, some help boxes (especially when using IV controls mode) will not show correct buttons
-ApplyGXTFixes=1
-; This option will replace XBOX pad buttons with PlayStation pad buttons
-PlayStationButtons=1
-; Global Sixaxis hack toggle - must be enabled for any Sixaxis features to work
-; Might cause crashes if used xinput1_3.dll doesn't match the one hacks were prepared for
-EnableSixaxisHack=0
-
-[Pad1]
-; This option will determine what controls set to use
-; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups
-ControlsSet=1
-; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option
-; so everything bound to left analog stick will be controlled by right analog stick and vice versa
-Southpaw=0
-; This option will allow SA style sniper zoom (R2/RT to zoom in, L2/LT to zoom out)
-; Option is ignored when IV style controls are enabled (ControlsSet=5)
-SAStyleSniperZoom=1
-; This option will switch analog sticks when aiming with a sniper
-; 0 makes right stick responsible for aiming & left stick responsible for zooming
-; 1 makes left stick responsible for aiming & right stick responsible for zooming
-; Takes effect only with IV style controls enabled (ControlsSet=5)
-SwapSticksDuringAiming=0
-; This option makes the game use pre-1.03 controls for looking left/right - binding right analog stick to
-; this action
-; Takes effect only with IV style controls enabled (ControlsSet=5)
-DrivebyWithAnalog=0
-; Enabling this option will modify right analog stick actions - Look Left, Look Right
-; and Look Behind will require holding R1/RB, whilst turret/hydraulics won't
-; With this option being disabled, you need to hold R1/RB to control turret and hydraulics
-; but not to look around
-; Takes effect only with IV style controls enabled (ControlsSet=5) and with pre-1.03 looking around
-; (DrivebyWithAnalog=1)
-HotkeyToDriveby=0
-; This option will invert view controls (1st person aiming and looking around)
-InvertLook=0
-
-; This option will invert left thumbstick X axis
-InvertLeftXAxis=0
-; This option will invert left thumbstick Y axis
-InvertLeftYAxis=0
-; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X)
-SwapLeftAxes=0
-
-; Changes the left stick deadzone - bigger value increases the deadzone
-LeftStickDeadzone=24
-; Changes the left stick sensitivity (in 0-200 range)
-; 0 makes the stick input fully cubic (lowest sensitivity)
-; 100 makes the stick input fully linear (default sensitivity)
-; 200 makes the stick input cubic root shaped (highest sensitivity)
-LeftStickSensitivity=100
-
-; This option will invert right thumbstick X axis
-InvertRightXAxis=0
-; This option will invert right thumbstick Y axis
-InvertRightYAxis=0
-; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X)
-SwapRightAxes=0
-
-; Changes the right stick deadzone - bigger value increases the deadzone
-RightStickDeadzone=27
-; Changes the left stick sensitivity (in 0-200 range)
-; 0 makes the stick input fully cubic (lowest sensitivity)
-; 100 makes the stick input fully linear (default sensitivity)
-; 200 makes the stick input cubic root shaped (highest sensitivity)
-RightStickSensitivity=100
-
-
-; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory
-
-; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity
-SixaxisSensitivity=150
-; Tilting the controller steers the car player is driving
-SixaxisCarSteering=0
-; Tilting the controller steers the bike player is riding
-; Also shifts weight forwards/backwards
-SixaxisBikeSteering=0
-; Tilting the controller steers the boat player is using
-SixaxisBoatSteering=0
-; Tilting the controller steers the helicopter player is flying
-SixaxisHeliSteering=0
-; Tilting the controller steers the plane player is flying
-SixaxisPlaneSteering=0
-
-; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to
-; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to
-; register a full button press, and so on
-FaceButtonsSensitivity=50 \ No newline at end of file